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Editors contains: "Russakovsky, Olga"

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  1. Leonardis, Aleš; Ricci, Eliss; Roth, Stefan; Russakovsky, Olga; Sattler, Torsten; Varol, Gul (Ed.)
    Human-human communication is like a delicate dance where listeners and speakers concurrently interact to maintain conversational dynamics. Hence, an effective model for generating listener nonverbal behaviors requires understanding the dyadic context and interaction. In this paper, we present an effective framework for creating 3D facial motions in dyadic interactions. Existing work consider a listener as a reactive agent with reflexive behaviors to the speaker’s voice and facial motions. The heart of our framework is Dyadic Interaction Modeling (DIM), a pre-training approach that jointly models speakers’ and listeners’ motions through masking and contrastive learning to learn representations that capture the dyadic context. To enable the generation of non-deterministic behaviors, we encode both listener and speaker motions into discrete latent representations, through VQ-VAE. The pre-trained model is further fine-tuned for motion generation. Extensive experiments demonstrate the superiority of our framework in generating listener motions, establishing a new state-of-the-art according to the quantitative measures capturing the diversity and realism of generated motions. Qualitative results demonstrate the superior capabilities of the proposed approach in generating diverse and realistic expressions, eye blinks and head gestures. 
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    Free, publicly-accessible full text available December 2, 2025
  2. Leonardis, Aleš; Ricci, Elisa; Roth, Stefan; Russakovsky, Olga; Sattler, Torsten; Varol, Gül (Ed.)
    Learning to infer labels in an open world, i.e., in an environment where the target “labels” are unknown, is an important characteristic for achieving autonomy. Foundation models, pre-trained on enormous amounts of data, have shown remarkable generalization skills through prompting, particularly in zero-shot inference. However, their performance is restricted to the correctness of the target label’s search space, i.e., candidate labels provided in the prompt. This target search space can be unknown or exceptionally large in an open world, severely restricting their performance. To tackle this challenging problem, we propose a two-step, neuro-symbolic framework called ALGO - Action Learning with Grounded Object recognition that uses symbolic knowledge stored in large-scale knowledge bases to infer activities in egocentric videos with limited supervision. First, we propose a neuro-symbolic prompting approach that uses object-centric vision-language models as a noisy oracle to ground objects in the video through evidence-based reasoning. Second, driven by prior commonsense knowledge, we discover plausible activities through an energy-based symbolic pattern theory framework and learn to ground knowledge-based action (verb) concepts in the video. Extensive experiments on four publicly available datasets (EPIC-Kitchens, GTEA Gaze, GTEA Gaze Plus, and Charades-Ego) demonstrate its performance on open-world activity inference. ALGO can be extended to zero-shot inference and demonstrate its competitive performance. 
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    Free, publicly-accessible full text available November 21, 2025